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Duodecim scripta
(172 words)

[German version]

Board game in which a player attempted to remove his own 15 counters by reaching the end of the other side of the board. Moves were determined by throwing two or three dice; if two or three of the opponent's counters occupied a line, the first player's own counter could not be placed on that line; if only one counter was there, it could be removed. According to Isid. Orig. 18,60, duodecim scripta was played with a dice shaker or ‘tower’, dice and counters. The board consisted of 36 squares decorated with geometrical figures such as circles or squares,…

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Hurschmann, Rolf (Hamburg), “Duodecim scripta”, in: Brill’s New Pauly, Antiquity volumes edited by: Hubert Cancik and , Helmuth Schneider, English Edition by: Christine F. Salazar, Classical Tradition volumes edited by: Manfred Landfester, English Edition by: Francis G. Gentry. Consulted online on 27 November 2020 <http://dx.doi.org/10.1163/1574-9347_bnp_e325100>
First published online: 2006
First print edition: 9789004122598, 20110510



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